Wednesday, June 30, 2010
Monday, June 28, 2010
How to Update the BIOS of VGA Card?
Before updating the VGA BIOS, make definite first that the issue on the graphics card is cannot be handled by drivers, application, or other settings such as the operating method or BIOS of the motherboard.
To do BIOS flashing, at least you need application to flash the BIOS and the updated BIOS. Instead, instructions are also looking to update the graphics card BIOS.Typically, all of which can be downloaded from graphics card manufacturers net site in query.
Unlike the elderly model of graphics card, graphics card output current on the type of BIOS that is used, can be updated without the necessity to remove the BIOS chip (can be flash)and you do not need to reprogram the BIOS chip with the help of the BIOS / ROM programmer.
The following are general steps that can be used to flash the VGA BIOS:
1. Once you download the BIOS and its flash application, restart your computer was to the MS-DOS mode. If your operating method is Windows 2000, ME, or XP, use the bootable disk to enter the MS-DOS mode.
2. Find the location where you saved the files to update the BIOS earlier. For example at the A: \ or in C: \
3. Once you get in to that folder, run the command "nvflash f (BIOS file name)" or "atiflash-p (BIOS file name)". For example, if the new BIOS file name is testing.rom and there in the A: \, the command to A: \ nvflash f testing.rom. Or A: \ atiflash-p testing.rom. There is a nice suggestion to first backup the elderly BIOS for the anticipation. For the explanation, you usually add the command "/?" After nvflash or atiflash.
4. When done, reboot your PC.
Steps to update the VGA BIOS is sometimes slightly different from one another graphics card. Better find the instructions of the manufacturer websites. One thing to remember, is updating the VGA BIOS approximately have the same risk with updating the BIOS on the motherboard. If not careful, the problem could get worse or even completely destroying your VGA. But generally, the VGA BIOS update failure can be overcome with the help of another VGA card installed in the motherboard.
Saturday, June 26, 2010
Benchmark
Someone would be so difficult to determine whether their computer already have the criteria as a good system or not, because of that, it is needed a tool as a basic barometer for calculating, this barometer is known as benchmark.
There is so much software that can be used to benchmark itself, ranging from application that is specially made to do benchmark until the games are multi-functional so that the game may even be used for purposes other than the benchmark used to play game. Usually, this application used by overclockers as their assessment device for each high-altitude value method to use them, so this application can be known how an increase in computer performance or results their overclocking tuned and benchmark application development company is currently the most preferred by the users is benchmark application developed by the company Futuremark corporation. When this article was written, they already have a new product to be launched, suspected 3dmark2011 benchmark that can only supports directx11, but for the beginner who desires to know what score benchmark of their systems that do not support DirectX11, you can try 3dmark2003 or the prior 3dmark2005 because they can adjust to the system reccomendation.
Wednesday, June 23, 2010
How to Decide The Best Graphic Card for Gaming
Choosing the best gaming graphics card
Getting a gaming graphics card is based entirely on one's preference. It's definitely not an simple task. A nice graphics card won't come cheap. Plan your budget wisely & go for the that you can afford.
In the event you are intending to get an ATI graphics card, be sure to get the Radeon X1600 series & above. In the event you can afford it, the Radeon X1950 series is the best.
For nVidia lovers, getting the GeForce 7 series ought to be the maximum. I would strongly recommend EVGA 8800 GTX 768MB PCIe. This card is of the best sellers due to its great performance. It comes with 768MB GDDR3 & produces very nice 3D performance. In plenty of benchmark tests, this card consistently emerges in the top. This card will let you play all type of 3D game without any glitches.
Most of the time, people are confused over the technical problem, such as :
GPU (Graphical Processing Unit)
When choosing a gambling graphics card, the first thing to look at will be the GPU. This is the chip on the graphics card that is in charge of all the picture processing. It's the single key part on the graphics card.
Most of the graphics cards in the market are built with nVidia or ATI's GPU. They are the main players & have spilt the market between themselves.
Bus Interface
Bus interface refers to the bus (or slot) that connects the graphics card to the motherboard.
There's types of graphics card slots: AGP & PCI Express. AGP (Accelerated Graphics Port) is the older & slower of the slots (AGP 8x offers maximum bandwidth of one.1GB/s, compared to 8GB/s for a 16-lane PCI Express).
For best gambling performance, it is best to make use of graphics card with the PCI Express slot. The reason is simple; PCI Express is much faster than AGP.
Video Memory Size
The amount of video memory on a graphics card determines the maximum resolution the card can displaying. Most of the gambling graphics cards are equipped with at least 128MB of memory while some high-end cards are offering 784MB.
Getting a graphics card with 512MB of memory is not necessary as it is expensive & most of the time, the utilization rate is low. Unless you are playing game such as Half-life one, which demands lots of processing power, else a 256MB graphics card will be to meet your gambling needs.
Memory Type
The memory on the graphics card comes in different types. DDR RAM is the most common of all. This type of memory can transferring information on both the rising & falling fringe of the clock signal. The later DDR2 & DDR3 version work on the same principle, but they can achieving higher clock speed. The latest GDDR3 RAM is a different memory type from DDR RAM. It is a memory specifically for graphics processing & it requires less power & generates less heat than DDR RAM.
Pixel Pipeline
Graphics card creates images by processing pixels in parallel pipelines. The more pipelines it's, the faster it will be able to rendering an picture. An average graphics card ought to come with at least 8 pipes while the more advanced can have up to 48 pipes.
Display Interface
This refers to the ways that the graphics card output images to the monitor. There's several connectors for connecting a display: VGA, DVI, Dual channel DVI & TV-Out/S-Video
VGA - This is the connector used to connect a CRT monitor to the graphics card. It's meant for analog signal. This type of connector has been the standard for display video output, but it's slowly phasing out in the market, giving way to digital connection.
DVI - The standard for connecting digital signal to a digital display, such as the LCD monitor.
Dual Channel DVI - Some graphics cards have a pair of DVI port that lets you connect to LCD monitors. This is useful for developers or web designers who need to have different views simultaneously.
TV-Out/S-Video - This port is meant to connect the video signal to a TV. In the event you own a HDTV, you can connect to it through the S-Video port. For older TV using RCA input, you will must get an S-Video/RCA adaptor.
Monday, June 21, 2010
Things To Do Before Buy a New Graphic Card
Graphics or video cards are of the most important elements of any computer. For example, graphics cards with more dedicated video RAM permit games & applications to run faster & more effectively. Some games & programs have maximum video requirements, so it is vital to know what type of graphics card you need before you buy new application or attempt an upgrade.
Determine What Type of Graphics Card You Have
1. In Windows, click "Start" on the lower left side of the desktop toolbar, then click "Run."
2. Type "dxdiag" in the command box, omitting the quotes. Click "OK."
3. Click the "Display" tab after the DirectX dialog window opens.
4. Locate your graphics card in the "Device" section. The name, type & amount of video memory the card has will be listed.
Determine What Type of Graphics Card You Need
1. Know what you will be using the computer for. Do you play lots of games? Do you edit video or audio? Is your PC used mostly for office applications & browsing the Net? Definite tasks like video editing need more powerful graphics cards.
2. Select the maximum video requirements for the most resource intensive programs you use. Most process requirements will be listed on the packaging that the application came in. A graphics card that has 256 MB of dedicated memory will be for most basic systems.
3. Set a cost range. Prices for video cards range from under $30 to over $500. More pricey graphics cards will be able to render video much faster & will have additional features like FireWire. That being said, don't spend over is necessary to meet your computing needs.
4. Using the information you obtained regarding your existing video card, select the expansion slot type you need. Most graphics cards are AGP, although some lower-end PCI cards are still obtainable. Refer to your owner's manual if necessary.
5. Select the video outputs you need. Graphics cards come equipped with DVI, VGA or S-Video outputs. For example, most newer LCD monitors use a DVI output. Older CRT monitors use a standard VGA output. In case you plan to make use of multiple monitors, select a card with multiple outputs.
Wednesday, June 9, 2010
Little Information About Graphic Colour
Color Depth
Color "depth" is defined by the number of bits per pixel that can be displayed on a computer screen. Data is stored in bits. Each bit represents two colors because it has a value of 0 or 1. The more bits per pixel, the more colors that can be displayed. Examples of color depth are shown in the following table:
Color Depth 1 bit color 4 bit color 8 bit color 24 bit color | No. of Colors2 16 256 16,777,216 | Color ModeIndexed Color Indexed Color Indexed Color True Color | PaletteYes Yes Yes No |
Determining Color Depth
Since each bit represents 2 colors, it is easy to work out the number of colors for the various color depths. The number of possible colors would be 2 to the power of the number of bits per pixel:
A color depth of 4 bits would be 2 times itself 4 times:
2 x 2 x 2 x 2 = 16 colors
A color depth of of 8 bits would be 2 times itself 8 times:
2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 = 256 colors.
A color depth of of 24 bits would be 2 times itself 24 times:
2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x
2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 = 16,777,216 colors
A color depth of 4 bits would be 2 times itself 4 times:
2 x 2 x 2 x 2 = 16 colors
A color depth of of 8 bits would be 2 times itself 8 times:
2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 = 256 colors.
A color depth of of 24 bits would be 2 times itself 24 times:
2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x
2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 = 16,777,216 colors
Images are known as "True Color" where each pixel is defined in terms of its actual RGB or CMYK values. Every pixel in a a true color image has 256 possible values for each of it's red, green or blue components (in the RGB model) or cyan, magenta, yellow and black (in the CMYK model). Because there are 256 possible values for each RGB or CMYK component, then RGB true color would have a 24-bit color depth and CMYK true color would have a 32-bit color depth. There are millions of possible colors for each pixel in a true color image. That's why it is called "True Color".
RGB images are derived from the 3 primary colors of red, green and blue. In 24-bit RGB color, each red, green and blue component is 8 bits long and has 256 variations in intensity. These variations are represented in a scale of values ranging from 0 to 255 with 0 having the least intensity and 255 having the greatest. When the 3 components are combined there are 256 x 256 x 256 possible combinations or 16,777,216 possible colors.
For example, white would be composed of maximum intensity of red, green and blue light (R=255 G=255 B=255) and black would be composed of zero intensity of red, green and blue light (R=0 G=0 B=0). Cyan would be composed of maximum intensity of blue and green light and zero intensity of red light (R=0 B=255 G=255). Magenta would be composed of maximum intensity of red and blue light and zero intensity of green light (R=255 G=0 B=255):
For example, white would be composed of maximum intensity of red, green and blue light (R=255 G=255 B=255) and black would be composed of zero intensity of red, green and blue light (R=0 G=0 B=0). Cyan would be composed of maximum intensity of blue and green light and zero intensity of red light (R=0 B=255 G=255). Magenta would be composed of maximum intensity of red and blue light and zero intensity of green light (R=255 G=0 B=255):
True Color and The CMYK Color Model
Images using the CMYK color model are also true color. CMYK images are derived from the 3 primary colors of cyan, magenta and yellow plus black. In 32-bit CMYK color, each cyan, magenta, yellow and black component is also 8 bits long and has 256 variations in intensity. Each pixel in a 32-bit CMYK image is one of 256 x 256 x 256 possible colors x 256 variations of black. A mix of 100% each of cyan, magenta and yellow produces black, so the black component is extra. Even though there are more bits per pixel in the CMYK model, in reality it has a smaller color "space" or gamut than RGB . Many graphics programs support both color models.
Images which do not define colors in terms of their actual RGB or CMYK values and which derive its colors from a "palette" are known as "Indexed Color". The color palette of an indexed color image has a fixed number of colors. Because the palette is limited to a maximum of 256 colors, it is not possible for an image to look as realistic as it can using RGB or CMYK. Hence, they are not true color. This type of color is known as "Indexed Color" because colors in the palette are referenced by index numbers which are used by the computer to identify each color. Some file formats restrict the number of colors to fewer than 256 . The GIF format is one such format and has a color depth of 8 bits per pixel or less. GIF files use indexed color and allow a maximum of 256 colors. TIFF files can be stored as indexed color or true color. A sample palette is shown below:
Windows 16 Color Palette with Index Numbers |
Grayscale Images
Grayscale images have a maximum color depth of 8 bits. The reason for this can also be worked out easily. When defining shades of gray in terms of RGB, each of the 3 red, green and blue components must be equal to each other. Examples of grays are R=192 G=192 B=192, and R=128 G=128 B=128. Since all three components must be equal for any shade of gray there are only 256 possible combinations. Thus, grayscale images have a maximum color depth of 8 bits. A complete 256 color grayscale palette is shown in the sample images below.
It is possible to create a grayscale image with a 4-bit color depth or less. Some software packages allow the user to reduce the number of colors in the palette from 256 to 16 or 2, though one would hardly classify a 2-color image as grayscale.
It is possible to create a grayscale image with a 4-bit color depth or less. Some software packages allow the user to reduce the number of colors in the palette from 256 to 16 or 2, though one would hardly classify a 2-color image as grayscale.
New Feature: Dust Removal Technology & Smart Temp Sensor in GTX 580 Lightning XE
To make VGA more interesting, the MSI was not satisfied with just giving 3 GB Video RAM , but they also include two new features are quite unique: Dust Removal Tech and Smart Tech Temp Sensor .
Dust Removal Tech will make the VGA fan spinning in the opposite direction with the orientation of the normal fan for about 30 seconds since the system is powered on.After 30 seconds the cycle is over, the fan will rotate in the direction they should be. MSI claims it can remove the dust stuck to the heatsink, so make sure the VGA cooling is always optimal at all times. This is the first time we see a feature like this, built in VGA heatsink.
Smart Temp Sensor Tech a little more unique. MSI provides a special coating on the fan is used so that when the ambient temperature of the casing increases, the fan's original blue color will gradually change to white and warn the user that the casing temperature is high (40C + +). The color change occurs as below
VGA's DirectX History
Why DirectX was born?
Every game needs to perform a certain task repeatedly. He needs to see the input from the mouse, joystick, or keyboard, and he needs to display screen images and play sounds or music. That is what every game at the simplest level. Imagine how this complex for programmers in the early architecture of the PC before Windows. Every programmer needs to make their own way of reading the keyboard or detecting whether a joystick is connected, and only used for gaming. Even required a special routine to display the most simple images on screen or play a simple sound.Basically, the game programmers talking directly to the PC hardware at a fundamental level. At the time Microsoft introduced Windows, it is very important for the stability and success of the PC where things easier for both developers and players. After all, who wants to write games for a machine if they have to reinvent the wheel every time they make a new game? Microsoft's idea is simple: stop programmers talking directly to hardware, and instead create a common toolkit which they can use. From here was born DirectX.
- The technology is first introduced in 1995 and became the standard for multimedia application development on Windows platform.
- At the end of 1994 Microsoft will release the next operating system, Windows 95. The main factors that determine the value consumers will depend on the new operating system they created, so much rests on what programs will be able to run on those operating systems. Three Microsoft employees - Craig Eisler, Alex St. John, and Eric Engstrom - concerned because programmers tend to see Microsoft's previous operating system, MS-DOS, as a better platform for game programming, meaning few games would be developed for Windows 95 and the operating system This will not be too successful.
- DOS allowed direct access to the video card, keyboard and mouse, sound device, and all other parts of the system. But Windows 95, with a protected memory model, will be limited access to all devices, working on standards that are much more complex. Microsoft needed a way that would let programmers get what they want, and they need it quickly; operating system is only a few more months to be released into the market. Eisler (leadership development), St. John, and Engstrom (program manager) to work together to resolve these problems, with solutions that they eventually named DirectX.
- The first version of DirectX was released in September 1995 as the Windows Games SDK. It is a replacement for the DCI and Wing Win32 API for Windows 3.1. Simply put, DirectX allows all versions of Microsoft Windows, starting with Windows 95, to combine high-performance multimedia. Eisler wrote about the frenzy to build DirectX 1 through 5 in his blog.
- DirectX 2.0 to be a component of Windows itself with the release of Windows 95 OSR2 and Windows NT 4.0 in mid-1996. As Windows 95 was still new and still at least a game released for it, Microsoft is heavily involved in the promotion of DirectX to developers who generally believe in the ability of Microsoft to build a gaming platform on Windows. Alex St. John, worked as an "evangelist" for DirectX, which held the event in 1996 Computer Game Developers Conference a game developer, Jay Barnson, described as a Roman theme, including real lions, togas, and something that resembles an indoor carnival. In this event, Microsoft first introduced the Direct3D and DirectPlay, and demonstrate multi-player MechWarrior 2, which is being played over the Internet.
- DirectX team faces a challenging task to test each DirectX release of an array of hardware and software. Various kinds of graphics cards, audio cards, motherboards, CPUs, input devices, games and other multimedia applications are tested with a series of beta and final release. DirectX team also builds and distributes a test that allows the hardware industry to ensure that the design of new hardware and newly released drivers that will be compatible with DirectX.
Understanding about DirectX
Games and multimedia applications are some of the most satisfying programs that are obtainable for your PC, but run them properly is not always as simple as expected.
First, the PC architecture was never designed for gambling platforms.
Second, the wide selection of PCs led to a single computer can be different from the others. If the game consoles all contain the same hardware, the PC does not: the magnitude range of difference can make a headache at the time of going to play games.
To reduce the pain, Microsoft needs to introduce a common standard that can be followed by all the gambling and multimedia applications interface between the operating process and any hardware that is installed in the PC. This common interface is DirectX, something which can be a source of much confusion. DirectX is an interface designed for ease of programming, both for game developers who only complains and they need to sit back and play the latest blockbuster.
Display Drivers
For GPU Maker, there is a few manufacturer :
ATI : Click here
Intel : Click here
MatroX : Click here
NVIDIA : Click here
S3 : Click here
SiS : Click here
VIA : Click here
In case you don't get anywhere that way, then you can try at www.driverguide.com
Installing Display Drivers With Multiple Video Cards
In case you have or more ATI or NVIDIA display adapters which use the same driver (like NVIDIA GeForces or ATI Radeons), then you install the display driver in one time and it works for all compatible adapters. In case you have over kind of Matrox video card and you are jogging Windows 2000 or XP, then you ought to run the SE Version of the unified driver. The version number of those drivers ends with "SE". In case you have display adapters which use different drivers, then you need to put in each kind of display driver separately. This "more than driver" case has been known to cause issues. My experience has been that it is best to put in the display driver for the primary display first and then reboot and get it set up the way you like it. Then add the other display drivers after the other.
I have had serious issues updating of the display drivers when I have both an NVIDIA card and an ATI card in the machine. The best solution that I have found is to first uninstall the display drivers for all cards, not for the which needs updating. Then reboot and install display drivers for each of the cards as described above beginning with the primary display adapter.
DirectX Version and Compability
Last version of DirectX when this article was created is DirectX 10. He runs on all Windows versions from Windows 98 to Windows Server 2003. However, he can not run on Windows 95: if you have a computer running Windows 95, you are stuck at version 8.0a. Windows NT 4 also requires a certain version of DirectX 3.0a. With so manyversions of DirectX available in recent years, is difficult to know which version youneed. Overall, all versions of DirectX games that require DirectX 7 will be able to run on newer versions, but not longer. Many games that are explicitly stated that theyrequire DirectX 9, and can not run if not already installed the latest version. This isbecause they use the new features in this version, although the lazy developers often use the most recent version for the game is concerned, but do not use any new improvements to the existing. But in general, if a bound version of the game, you need to upgrade before playing. The increase in the DirectX code mean an increase in many games when you upgrade to a recent DirectX.
How VGA's DirectX works ?
Fundamentally, DirectX is an interface between the hardware in your PC and Windows itself, which is part of the Windows API (Application Programming Interface). Let's have a look at a practical example : When a game desires to play a sound file, it is only a matter of using the correct library function. When the game runs, this calls the DirectX API, which will play a sound file.
The developer does not need to know what type of sound card are facing, what they can do, or how to speak to him. Microsoft has provided DirectX, and the sound card manufacturer has provided a DirectX-capable driver. They asks for the sound to be played, on any machine it runs on. From our side as game enthusiasts, DirectX also provides great convenience at least in theory. You install a brand spanking new sound card than the old, which come with DirectX drivers. Next time you play the game you can still listen to the sound and music, and you do not need to perform complex configuration changes. At first, DirectX simple toolkit: early hardware was limited and sometimes it takes a simple graphics functions. Along with the development of hardware and application are increasingly complex, so has DirectX. They is now over a graphical toolkit, and they has been covering plenty of routines that handle all types of communications hardware. For example, the DirectInput routines can deal with all types of input devices, from simple mouse with a two-button until the complex flight joysticks. Another part is the Direct-Sound for audio devices and DirectPlay provides a toolkit for online gambling or multiplayer.
Tuesday, June 8, 2010
Types and Slot VGA
VGA Card ISA (Industry Standard Architecture)
That is, the slot is used as a mounting card (circuit card). ISA slot is black, has a transfer speed at 8 bits / sec.
VGA Card PCI (Peripheral Part Interconnect)
is the bus that is designed to handle some hardware. PCI bus standard was developed by a consortium of the PCI Special Interest Group formed by the Intel Corporation and several other companies, in 1992. Purpose of the establishment of this bus is to replace the bus ISA / EISA historicallyin the past used in the IBM PC or kompatibelnya. White Slot is used as a place for PCI card installation. PCI knowledge menstransfer capability of 32-64 bits / sec faster than the ISA.
AGP Card
AGP bus, stands for Accelerated Graphics Port is a dedicated bus as the bus support high-performance graphics card, replacing the ISA bus, the VESA bus or PCI bus historicallyin the past used.
AGP specification was first (1.0) made by Intel in the Intel 440 chipset series in July 1996.AGP is actually made based on the PCI bus, but it has some better capabilities.In addition, physically, logically and electronically, AGP is independent of the PCI.Unlike the PCI bus in a system there can be several slots, in a system, there should only one AGP slot only.
AGP 1.0 specification to work with the speed of 66 MHz (AGP 1x) or 133 MHz (AGP 2x), 32-bit, and use a 3.3 Volt signaling.AGP version 2.0 was released in May 1998 to add the speed up to 266 MHz (AGP 4x), and a lower voltage, 1.5 volts.The last version of AGP is AGP 3.0 which is generally referred to as AGP 8x which was released in November 2000.This specification defines the speed of up to 533 MHz allowing the theoretical throughput of up to 2133 Megabytes / second (two times higher than that of AGP 4x).Nevertheless, the fact that the performance demonstrated by the AGP 8x is not actually twice as high compared to AGP 4x, due to some technical reasons.
In addition to the above four AGP specification, there is another specification called the AGP AGP Pro.Version 1.0 of the AGP Pro was introduced in August 1998 and revised in version 1.1a in April 1999.AGP Pro has a slot that is longer than a regular AGP slot, with the additional power that can be supported, ie up to 110 Watt, 25 Watt larger than usual AGP is only 85 Watt.If the power can be seen from being supplied, clearly seen that the AGP Pro can be used to support high-performance graphics cards are intended for workstation graphics, ATI FireGL or NVIDIA sort Quadro.However, AGP AGP Pro is not compatible with ordinary: ordinary 4x AGP graphics card can indeed be inserted into the AGP Pro slot, but not vice versa.In addition, because the AGP Pro slot is longer, AGP graphics card AGP 1x or 2x can not really get into the slot so that it can damage it.To avoid damage from this, many motherboard vendors to add retention at the end of the slot: If you want to use AGP Pro graphics card is loose retention.
In addition to the better video performance, the reason why Intel designed the AGP is to permit the graphics card can access physical memory directly, which can improve performance significantly, with the integration costs are comparatively lower. Permit the use of AGP graphics cards that directly access the process RAM, so the on-board graphics cards can directly use the physical memory, without having to add more memory chips, although it must be coupled with reduced memory for the operating process.
PCI Express x16
Beginning in 2006, AGP has begun to be shifted by the card-based PCI Express x16 graphics, which can transfer knowledge up to 4000 Mbyte / sec, which is times faster than AGP 8x, needs much less power (only 800 mV voltage only. )
VGA Installation into Motherboard
Before installing the VGA card identify the type of video card you have & make sure that the VGA card is already supported by your motherboard.
1.Open the case & note the presence of the vga slot according to the type of PCI, AGP, PCI Express
2. If you already know which kind of slot used to put in the VGA card, then you plug in to an available slot & press it, & usually you require to make a hole on the back of the case to install vga card, with gouge the cpu case place to put in the VGA card
3. Strengthen the tie with screws & reinforced with a screwdriver
4. Check to be sure how to put in the VGA card you are correct.
VGA - AGP |
VGA - PCI |
VGA - PCI Express |
1.Open the case & note the presence of the vga slot according to the type of PCI, AGP, PCI Express
2. If you already know which kind of slot used to put in the VGA card, then you plug in to an available slot & press it, & usually you require to make a hole on the back of the case to install vga card, with gouge the cpu case place to put in the VGA card
3. Strengthen the tie with screws & reinforced with a screwdriver
4. Check to be sure how to put in the VGA card you are correct.
Monday, June 7, 2010
ATI (AMD) Technologies
VISION Engine is the foundation of VISION technology that leverages AMD’s Radeon™ Cores, Video Accelerator and DirectX® 11 graphics to enable vivid HD entertainment, blazing fast Internet browsing and accelerated applications.
AMD Radeon™ Dual Graphics combines two powerful Radeon™ DirectX® 11-enabled graphics processors to provide the ultimate gaming performance boost when you need it.
The AMD Catalyst™ Control center has been designed from the ground up to give you a stable, reliable experience and also allow you to control every aspect of your GPU quickly and easily.
AMD Eyefinity |
Supporting multiple independent display outputs simultaneously, AMD Eyefinity technology delivers innovative graphics display capabilities enabling massive desktop workspaces and ultra-immersive visual environments for the ultimate panoramic computing experience.
App Acceleration with crystall clear quality |
Powered by a set of innovative hardware and software technologies working in concert behind the scenes, AMD App Acceleration gives you enhanced speed and performance beyond traditional graphics and video processing.
AMD HD3D Technology is supported by an advanced and open ecosystem that, in conjunction with specific AMD hardware and software technologies, enables 3D display capabilities for many PC applications and experiences.
Multi-GPU gaming technology for ultimate high performance and 3D image quality.
Tested to the highest quality standards in world class facilities, AMD Radeon Memory is validated on AMD platforms in AMD’s labs.
GDDR5 is the ideal GPU graphics memory for the mainstream mobile users to achieve the right balance of high performance and power consumption for the ultimate on-the-go visual experience.
Get maximum performance when you need it or extend battery life for life on-the-go.
Forget everything you think you can do on a Notebook PC.
Technology that improves the energy efficiency of AMD Radeon™ GPUs.
* ) Visit amd.com for more
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